http://www.cs.otago.ac.nz/graphite/
Important Dates
Papers and Sketches submissions due: 1 July, 2005
Digital Art Gallery submissions due: 15 August, 2005
Electronic Theatre submissions due: 15 August, 2005
Accepted papers' authors notified: 29 August, 2005
Camera-ready Papers and Sketches due: 23 September, 2005
Posters submissions due: 3 October 2005
Registration opens: 1 September 2005
Conference: 29 November - 2 December 2005
The Graphite2005 International Programme Committee seeks submissions that convey advances in research, practical experiences, and innovative applications across the broad range of topics represented at this event. Contributions of related artistic work will be requested separately for the Video Proceedings and Art Show.
Conference topics will cover computer graphics and interactive techniques in areas including but not limited to:
Effective user interfaces
Interactive installations
Image based texturing and rendering
Haptics
Modeling techniques
Rendering techniques
Sound rendering
Real time graphics
Virtual and augmented reality
Visualisation
3D Computer animation
Cultural heritage applications
Computer art
Digital games
Education and e-learning applications
Interactive digital media
Web 3D and applications
Important Dates
Papers and Sketches submissions due: 1 July, 2005
Digital Art Gallery submissions due: 15 August, 2005
Electronic Theatre submissions due: 15 August, 2005
Accepted papers' authors notified: 29 August, 2005
Camera-ready Papers and Sketches due: 23 September, 2005
Posters submissions due: 3 October 2005
Registration opens: 1 September 2005
Conference: 29 November - 2 December 2005
The Graphite2005 International Programme Committee seeks submissions that convey advances in research, practical experiences, and innovative applications across the broad range of topics represented at this event. Contributions of related artistic work will be requested separately for the Video Proceedings and Art Show.
Conference topics will cover computer graphics and interactive techniques in areas including but not limited to:
Effective user interfaces
Interactive installations
Image based texturing and rendering
Haptics
Modeling techniques
Rendering techniques
Sound rendering
Real time graphics
Virtual and augmented reality
Visualisation
3D Computer animation
Cultural heritage applications
Computer art
Digital games
Education and e-learning applications
Interactive digital media
Web 3D and applications
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