http://www.beyond3d.com/articles/shadercomp/
Rules For Entry
The Demonstration must be of DX9 level and must operate on publicly available, WHQL certified drivers on DX9 class hardware.
Code must be an original entry, not one that has been submitted to other competitions or taken from another source.
The Shader code can be generated by either hand written DX9 Assembly or HLSL.
We will accept fully written custom demo environments to Shaders that will run on already existing engines.
You agree to send Beyond3D the demo in both a run able form and source code from which it was generated from (where applicable) and that all code will be unlicensed and open source.
With the submitted entry a description of the Shader, what it does and how it is achieved should be submitted.
Only one entry per person will be allowed.
Employees of Beyond3D or ATI may not enter!
You agree that Beyond3D and ATI will judge the entries.
Interest in the competition should be registered at competition@beyond3d.com and submission of the final working demo should be made by 15 September 2003.
Rules For Entry
The Demonstration must be of DX9 level and must operate on publicly available, WHQL certified drivers on DX9 class hardware.
Code must be an original entry, not one that has been submitted to other competitions or taken from another source.
The Shader code can be generated by either hand written DX9 Assembly or HLSL.
We will accept fully written custom demo environments to Shaders that will run on already existing engines.
You agree to send Beyond3D the demo in both a run able form and source code from which it was generated from (where applicable) and that all code will be unlicensed and open source.
With the submitted entry a description of the Shader, what it does and how it is achieved should be submitted.
Only one entry per person will be allowed.
Employees of Beyond3D or ATI may not enter!
You agree that Beyond3D and ATI will judge the entries.
Interest in the competition should be registered at competition@beyond3d.com and submission of the final working demo should be made by 15 September 2003.
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