Welcome to the SIGGRAPH 2004 Call for Participation.
This is where we ask you to contribute your
time, effort, and skill to the premier annual conference on computer graphics
and interactive techniques.
Bring your new results, products, and recent
work to the place where they can be seen, evaluated, and enjoyed by your peers.
Your ideas and achievements will inspire your international professional
community.
If you have new research results, ideas, or applications,
see:
If you create digital animation, film, or
video, consider:
If you produce innovative or experimental
interactive work, go to:
If your digital art is ready for prime
time, check out:
If you're an expert in research,
applications, or education in computer graphics or interactive techniques, and
you have ideas to share with the SIGGRAPH 2004 audience:
If you're a student
wondering how you can participate in SIGGRAPH 2004:
If you want to contribute your professional
skill and experience to the conference, please complete this form:
href="http://www.siggraph.org/cgi-bin/volForm.cgi" target=blank>Volunteer
Application
If you're a marketing rep wondering how your company can
meet the people you need to know in this dynamic worldwide community, see:
Exhibition
Please read all of the submission requirements for each of these
programs for more information about how you can contribute to SIGGRAPH 2004. If
you are not sure, contact the program chair for the program you are inquiring
about. Who knows what your participation at SIGGRAPH 2004 might inspire? We look
forward to hearing from you.
href="http://www.siggraph.org/cgi-bin/s2004/email/compose?default=siggraph+2004+conference+chair">DENA
SLOTHOWER
SIGGRAPH 2004 Conference Chair
Stanford University
This is where we ask you to contribute your
time, effort, and skill to the premier annual conference on computer graphics
and interactive techniques.
Bring your new results, products, and recent
work to the place where they can be seen, evaluated, and enjoyed by your peers.
Your ideas and achievements will inspire your international professional
community.
If you have new research results, ideas, or applications,
see:
If you create digital animation, film, or
video, consider:
If you produce innovative or experimental
interactive work, go to:
If your digital art is ready for prime
time, check out:
If you're an expert in research,
applications, or education in computer graphics or interactive techniques, and
you have ideas to share with the SIGGRAPH 2004 audience:
If you're a student
wondering how you can participate in SIGGRAPH 2004:
If you want to contribute your professional
skill and experience to the conference, please complete this form:
href="http://www.siggraph.org/cgi-bin/volForm.cgi" target=blank>Volunteer
Application
If you're a marketing rep wondering how your company can
meet the people you need to know in this dynamic worldwide community, see:
Exhibition
Please read all of the submission requirements for each of these
programs for more information about how you can contribute to SIGGRAPH 2004. If
you are not sure, contact the program chair for the program you are inquiring
about. Who knows what your participation at SIGGRAPH 2004 might inspire? We look
forward to hearing from you.
href="http://www.siggraph.org/cgi-bin/s2004/email/compose?default=siggraph+2004+conference+chair">DENA
SLOTHOWER
SIGGRAPH 2004 Conference Chair
Stanford University
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