http://students.washington.edu/sschmitt/world/
What is it?
World Machine is a terrain heightfield generator that takes a slightly different approach than the norm. Most available terrain creation software uses the "masterpiece" approach: you dabble a bit here and there until all is perfected -- and if something goes wrong at any step, or you decide after 30 minutes that you want to use a different basic terrain shape, all is lost.
World Machine takes a different approach. The heightfield generation process is viewed in an object-oriented fashion; components that perform different actions are wired together like an electric circuit, allowing you to change anything, at any time in the heightfield pipeline. This control over every step of the terrain process is what makes World Machine unique among (freeware) terrain synthesis tools.
What it has now
Easy to use, graph-based visual design approach
Fully controllable 2D & OpenGL preview of the terrain
Many different Perlin Noise generator styles for different looks
Ability to import terrain data from .TGA and Terragen heightfield files
A variety of devices, such as Terrace, Combiner, Chooser, Transform, etc.
Weathering and Fluvial erosion, including export of river and talus maps
Algorithmic randomizer: By clicking the dice button, you can quickly change all perlin generators to create an entirely different scene that has the same feel.
Pan and zoom around the fractal landscape to find the area you want to actualize
Export to 7 formats including RAW, RAW-FP32, TGA, Povray TGA, Leveller, BMP, and Terragen
What it will have someday (otherwise known as the Coming not-very-Soon list)
Support for RGB textures, and a set of new devices that operate on them
Probability filter: outputs dot patterns suitable for placing 3D objects onto terrain
More cool filters and generators
A linkable DLL file that can be included in your own projects, to create at run-time heightfields for your game, demo, or simulation.
An extensible plug-in architecture, to create your own generators, filters, and other devices.
Lots of other cool stuff that may or may not eventually appear.
About
World Machine has been created by myself, Stephen Schmitt, a student at the University of Washington in Seattle. It has been written in C++ over a period of about 9 months. World Machine is currently free for non-commercial use (Other uses, contact me). All I ask is that if you find this software useful, Email me with your comments, concerns, or thoughts! Although originally developed primarily for my own purposes, I hope it will prove to be a handy tool for terrain synthesis needs everywhere.
What is it?
World Machine is a terrain heightfield generator that takes a slightly different approach than the norm. Most available terrain creation software uses the "masterpiece" approach: you dabble a bit here and there until all is perfected -- and if something goes wrong at any step, or you decide after 30 minutes that you want to use a different basic terrain shape, all is lost.
World Machine takes a different approach. The heightfield generation process is viewed in an object-oriented fashion; components that perform different actions are wired together like an electric circuit, allowing you to change anything, at any time in the heightfield pipeline. This control over every step of the terrain process is what makes World Machine unique among (freeware) terrain synthesis tools.
What it has now
Easy to use, graph-based visual design approach
Fully controllable 2D & OpenGL preview of the terrain
Many different Perlin Noise generator styles for different looks
Ability to import terrain data from .TGA and Terragen heightfield files
A variety of devices, such as Terrace, Combiner, Chooser, Transform, etc.
Weathering and Fluvial erosion, including export of river and talus maps
Algorithmic randomizer: By clicking the dice button, you can quickly change all perlin generators to create an entirely different scene that has the same feel.
Pan and zoom around the fractal landscape to find the area you want to actualize
Export to 7 formats including RAW, RAW-FP32, TGA, Povray TGA, Leveller, BMP, and Terragen
What it will have someday (otherwise known as the Coming not-very-Soon list)
Support for RGB textures, and a set of new devices that operate on them
Probability filter: outputs dot patterns suitable for placing 3D objects onto terrain
More cool filters and generators
A linkable DLL file that can be included in your own projects, to create at run-time heightfields for your game, demo, or simulation.
An extensible plug-in architecture, to create your own generators, filters, and other devices.
Lots of other cool stuff that may or may not eventually appear.
About
World Machine has been created by myself, Stephen Schmitt, a student at the University of Washington in Seattle. It has been written in C++ over a period of about 9 months. World Machine is currently free for non-commercial use (Other uses, contact me). All I ask is that if you find this software useful, Email me with your comments, concerns, or thoughts! Although originally developed primarily for my own purposes, I hope it will prove to be a handy tool for terrain synthesis needs everywhere.
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